![]() ![]() BD only uses FXAA and nothing else, the only reason I see why BD's AA could be slightly better is because I modified the FXAA preset to force the High Quality ”39” preset and made some minor adjustments to the edge detection settings, they might or might not be better at times.Ĭoming back to your question however how to get a ”better” AA like BD apparently has, you could take the FXAA shader from BD and copy it into FS, have it replace FS's FXAA shader, this would give you the same FXAA preset and settings BD uses but you'd have to repeat this every time FS updates. All Viewers that do not implement an extra AA (as far as I know almost all of them, except FS, Alchemy and possibly Cool VL Viewer) only ever use the 2x setting which is FXAA. The shader file can be found in:īlack Dragon\app_settings\shaders\class1\deferred\ fxaaF.glsl Edited Januby NiranV DeanīD (like the official Viewer) unlike FS does NOT have any other AA mode, people falsely assume that setting AA to anything but 2x makes a difference, it does NOT. BD only uses FXAA and nothing else, the only reason I see why BD's AA could be slightly better is because I modified the FXAA preset to force the High Quality "39" preset and made some minor adjustments to the edge detection settings, they might or might not be better at times.Ĭoming back to your question however how to get a "better" AA like BD apparently has, you could take the FXAA shader from BD and copy it into FS, have it replace FS's FXAA shader, this would give you the same FXAA preset and settings BD uses but you'd have to repeat this every time FS updates. The difference between forcing it through the NVidia Control Panel and doing it in the Viewer is that as you already noticed, forcing it will apply it to the UI as well but will most likely result in better performance due to a better implementation, the in-Viewer implementation however does not include the UI and should give you similar results.īD (like the official Viewer) unlike FS does NOT have any other AA mode, people falsely assume that setting AA to anything but 2x makes a difference, it does NOT. Remember to restart the viewer after changing the AA setting (it might not tell you to do it, but usually won't properly switch to the right AA mode until restart).įirestorm as far as i know uses FXAA (when setting AA to 2x) whereas it switches to the oldschool MSAA that we had years ago when going above that. It is far worst than 4x AA because of the blur it introduces (especially on the UI fonts, but also in the 3D scene).įor the viewer do not set the AA mode from the driver control panel, but instead choose ”let the application decide” (or whatever it is called by your driver), then set the AA mode from the viewer graphics preferences, and avoid the 16x (pseudo) AA mode. ”16x AA” is not SSAA (it would load the GPU too much) and actually triggers FXAA or MSAA (depending on the GPU). SSAA.Ĥx SSAA gives by far the best results (keeping the image sharp, not affecting the least the UI fonts, and properly smoothing out the jagged edges), while not costing you much in performances (modern GPUs can do it at almost no performance loss, especially in SL where modern GPUs load is rather modest).Ĩx SSAA does not give better results (I personally find them even slightly worst, actually) but would cost you some FPS. The rest are approximations used to try and alleviate the load on the GPU while approaching the ”true thing”, i.e. Only SSAA (super-sampling AA, AKA FSAA = full screen AA) properly works and avoids any blur. ![]() I do not recommend using any pseudo AA methods (FXAA, MSAA, CSAA, EQAA, etc, etc). ![]() Using FXAA or MSAA (AKA pseudo 16x AA) will cause blurry 3D and UI.
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